Check-ins by _hzw to ゼルダの伝説

Played

I fought Ganon twice. The first time, I didn't follow the guide and missed the Silver Arrow, only to discover that Ganon is unbeatable without it. Ultimately, I ended up following the guide. Sad. Anyway, I finished playing the first Zelda. I quite liked the open-ish world, although I found the in-game storytelling lacking. There are quite a few elements that BoTW and ToTK players will find familiar, like many enemies, especially Lynels and Gleeok. The "Master Sword" (actually, Magic Sword) can attack from a distance when at full hearts, and even some of the sound effects are recognizable.

Playing

Try again, and this time I will follow a walkthrough. I don't know how to put it, but the feeling of playing the first Zelda is surprisingly similar to that of playing a souls-like game for the first time (for me, it's Elden Ring). You have no clue what to do, why you're fighting, or where to go. Even the walkthroughs are similar: the first thing you should do is blindly follow the guide and hop around in a tricky huge map and pick up some special items so that you can start to get through without dying. I wonder how people back then can figure all these out themselves (or not?)

Abandoned

I actually couldn't figure out how to play it. Maybe it's too retro. Maybe I should just play the series backward?

Playing

開場沒有裝備,按 AB 鍵是沒有反應的,地圖亂逛遇怪只有被打的份。第二次發現初始地圖有洞穴,進去撿了把劍,送你劍的人馬上就消失掉,是誰?為什麼要送你劍?一開場就可以戰鬥,但林克為什麼非要戰鬥不可?

ゼルダの伝説 cover
ゼルダの伝説

The Legend of Zelda

Producer: 山内溥 / 宮本茂
Director: 宮本茂 / 手塚卓志
Designer: 宮本茂 / 手塚卓志
Writer: 照井啓司
Musician: 近藤浩治
Publishers: 任天堂
Platforms: NES
Release Date: 1986.02.21 (JP) / 1987.08.22 (NA) / 1987.11.27 (EU)