Check-ins by _hzw to アレイウェイ

Played

Cleared all 24 levels. It's fun at first, until you're left with one brick that takes forever to clear; then the game becomes boring. I'm not certain about the game physics, but I get the feeling that there's some randomness involved. This means that the same trajectory could result in different bouncing directions each time, diminishing the role of skill in the game. I wonder if it's possible to create a one-shot version of the game where all bricks can be cleared based on the initial conditions. You could, of course, play it as before, but the fun part would be figuring out how to achieve a perfect one-shot run.

アレイウェイ cover
アレイウェイ

Alleyway

Designer: 横井軍平
Musician: 山本健誌
Publishers: 任天堂
Platforms: Game Boy
Release Date: 1989.04.21 (JP) / 1989.08.11 (US) / 1990.09.28 (EU)